Armourer v1.3.0 #
Armourer Spells (3) #
- Instead of getting Thunderwave at 3rd level you gain the Shield spell.
Arcane Armour (3) #
- As a Bonus Action you can convert a suit of Arcane Armour you are wearing between Armour Models.
Armour Model (3) #
Guardian #
- Thunder Gauntlets.
- Deals 1d12 Thunder Damage instead of 1d8.
- Gain the Light Weapon Property.
- Defensive Field.
- Gain Temporary Hit Points equal to twice your level in this class.
Infiltrator #
- Lightning Launcher.
- Deals 1d10 Lightning Damage instead of 1d6.
- Powered Steps.
- Your walking speed increases by 15 feet.
- Dampening Field.
- If the armour normally imposes disadvantage on Dexterity (Stealth) checks, it does not while it is your Arcane Armour.
Perfected Armour (15) #
Guardian #
- Remove the saving throw on Creature’s being pulled by this effect.
- You can use this reaction a number of times equal to twice your proficiency bonus, and you regain all expended uses of it when you finish a short rest.
Infiltrator #
- The target takes and extra 1d10 Lightning Damage instead of 1d6.